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Archmage Rises

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Dev Blog

Thomas Henshell
May 11, 2019

Update #94: Hiring Update

Thomas Henshell
May 11, 2019
Update #94: Hiring Update

Last update I had the notion of hiring a grad to help out on the programming. I’ve talked with various government agencies and interviewed several candidates.

6 Comments
Thomas Henshell
April 27, 2019

Update #93: Dungeons & Lore

Thomas Henshell
April 27, 2019
Update #93: Dungeons & Lore

In this update I cover three important topics: First, putting to practice some of the realizations from the break. Second progress on the 3d Dungeon Generator. Third, progress on the Lore and fantasy in the world of Vaelun, the setting for Archmage Rises

Joining me this week is longtime friend and follower of Archmage Rises, Neil!

5 Comments
Thomas Henshell
April 13, 2019

Update #92: 10 Realizations from a Purpose Driven Break

Thomas Henshell
April 13, 2019
Update #92: 10 Realizations from a Purpose Driven Break

On Mar 16 I stopped working on Archmage Rises. I took a purpose driven break to rediscover my motivation. Here are 10 realizations that came from walking away.

5 Comments
Thomas Henshell
March 16, 2019

Update #91: Indie Dev & Motivation

Thomas Henshell
March 16, 2019
Update #91: Indie Dev & Motivation

First, I show progress on the 3d dungeon generation. Then I talk about my motivation.

There is a dark side to creating. A toll. A price to be paid. It’s dark because creatives do not let it see the light of day. It remains hidden.

3 Comments
Thomas Henshell
March 2, 2019

Update #90: Quick Status Update

Thomas Henshell
March 2, 2019
Update #90: Quick Status Update

Not much progress since the last update. I got sick and then went to Chicago for my eldest daughter, Claire's, dancing competition.

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Thomas Henshell
February 8, 2019

Update #89: 3D Dungeons (Work in Progress)

Thomas Henshell
February 8, 2019
Update #89: 3D Dungeons (Work in Progress)

This week Timo joins us to take a look at the 3D dungeon initiative. Most effort has been in exploring what can be done to procedurally generate an interactive room rather than making it look pretty.

3 Comments
Thomas Henshell
January 25, 2019

Update #88: Evolving Dungeons

Thomas Henshell
January 25, 2019
Update #88: Evolving Dungeons

Dungeons are one of the most beloved aspects of RPGs, yet one of the lowest rated aspects of Archmage Rises. With the start of the New year, I decided to dig in and renovate the dungeon system. Top of the list is increasing theme and variety of the dungeons. Then Rogier drops a bomb: What if we rendered the dungeons in 3D?

2 Comments
Thomas Henshell
January 14, 2019

Indie Game Dev Productivity Tools

Thomas Henshell
January 14, 2019
Indie Game Dev Productivity Tools

Here is my list of productivity tools and why I use them. I can’t claim anything beyond “they work for me”. Tools are like golf clubs: use whatever gets the ball in the hole. A friend of mine played a quick 9 with only a nine iron and a putter. It was impressive to see him drive 100 yards with a nine iron!

2 Comments
Thomas Henshell
January 12, 2019

2019 Annual Report

Thomas Henshell
January 12, 2019
2019 Annual Report

This is a special year end review on the current state of Archmage Rises for fans, stakeholders, and indie game devs. We review work effort, financials, fan survey, and then the next steps on how to finish the game through to release. I hope you enjoy the transparency. I’m happy to clarify anything or answer questions.

2 Comments
Thomas Henshell
December 14, 2018

Build 11.3 Update

Thomas Henshell
December 14, 2018
Build 11.3 Update

Well this is it! Build 11 is going live to Steam. I delayed until the last possible moment in 2018 to do so.

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