Since the last update, I celebrated my 20th wedding anniversary and Daniel completed his training regiment. Daniel then started working on integrating the 3D dungeons tech into the main game while I focus on content for the dungeons. A pattern we hope will continue!
Update #96: Procedural Dungeon Decoration
Update #95: Meet Daniel!
Update #94: Hiring Update
Update #93: Dungeons & Lore
In this update I cover three important topics: First, putting to practice some of the realizations from the break. Second progress on the 3d Dungeon Generator. Third, progress on the Lore and fantasy in the world of Vaelun, the setting for Archmage Rises
Joining me this week is longtime friend and follower of Archmage Rises, Neil!
Update #92: 10 Realizations from a Purpose Driven Break
Update #91: Indie Dev & Motivation
Update #90: Quick Status Update
Update #89: 3D Dungeons (Work in Progress)
Update #88: Evolving Dungeons
Dungeons are one of the most beloved aspects of RPGs, yet one of the lowest rated aspects of Archmage Rises. With the start of the New year, I decided to dig in and renovate the dungeon system. Top of the list is increasing theme and variety of the dungeons. Then Rogier drops a bomb: What if we rendered the dungeons in 3D?