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Archmage Rises

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Dev Blog

Thomas Henshell
June 21, 2019

Update #97: Integrating Procedural Dungeons Into Game

Thomas Henshell
June 21, 2019
Update #97: Integrating Procedural Dungeons Into Game

Since the last update, I celebrated my 20th wedding anniversary and Daniel completed his training regiment. Daniel then started working on integrating the 3D dungeons tech into the main game while I focus on content for the dungeons. A pattern we hope will continue!

7 Comments
Thomas Henshell
June 1, 2019

Update #96: Procedural Dungeon Decoration

Thomas Henshell
June 1, 2019
Update #96: Procedural Dungeon Decoration

This week Nic and I dive into how the 3D dungeons are coming along, and specifically how the game AI will decorate and display rooms based on Theme and Purpose.

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Thomas Henshell
May 18, 2019

Update #95: Meet Daniel!

Thomas Henshell
May 18, 2019
Update #95: Meet Daniel!

Meet Daniel. The first full time local team member on Archmage Rises. Daniel is here to write code and chew bubblegum. And he’s allllll out of gum.

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Thomas Henshell
May 11, 2019

Update #94: Hiring Update

Thomas Henshell
May 11, 2019
Update #94: Hiring Update

Last update I had the notion of hiring a grad to help out on the programming. I’ve talked with various government agencies and interviewed several candidates.

6 Comments
Thomas Henshell
April 27, 2019

Update #93: Dungeons & Lore

Thomas Henshell
April 27, 2019
Update #93: Dungeons & Lore

In this update I cover three important topics: First, putting to practice some of the realizations from the break. Second progress on the 3d Dungeon Generator. Third, progress on the Lore and fantasy in the world of Vaelun, the setting for Archmage Rises

Joining me this week is longtime friend and follower of Archmage Rises, Neil!

5 Comments
Thomas Henshell
April 13, 2019

Update #92: 10 Realizations from a Purpose Driven Break

Thomas Henshell
April 13, 2019
Update #92: 10 Realizations from a Purpose Driven Break

On Mar 16 I stopped working on Archmage Rises. I took a purpose driven break to rediscover my motivation. Here are 10 realizations that came from walking away.

5 Comments
Thomas Henshell
March 16, 2019

Update #91: Indie Dev & Motivation

Thomas Henshell
March 16, 2019
Update #91: Indie Dev & Motivation

First, I show progress on the 3d dungeon generation. Then I talk about my motivation.

There is a dark side to creating. A toll. A price to be paid. It’s dark because creatives do not let it see the light of day. It remains hidden.

3 Comments
Thomas Henshell
March 2, 2019

Update #90: Quick Status Update

Thomas Henshell
March 2, 2019
Update #90: Quick Status Update

Not much progress since the last update. I got sick and then went to Chicago for my eldest daughter, Claire's, dancing competition.

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Thomas Henshell
February 8, 2019

Update #89: 3D Dungeons (Work in Progress)

Thomas Henshell
February 8, 2019
Update #89: 3D Dungeons (Work in Progress)

This week Timo joins us to take a look at the 3D dungeon initiative. Most effort has been in exploring what can be done to procedurally generate an interactive room rather than making it look pretty.

3 Comments
Thomas Henshell
January 25, 2019

Update #88: Evolving Dungeons

Thomas Henshell
January 25, 2019
Update #88: Evolving Dungeons

Dungeons are one of the most beloved aspects of RPGs, yet one of the lowest rated aspects of Archmage Rises. With the start of the New year, I decided to dig in and renovate the dungeon system. Top of the list is increasing theme and variety of the dungeons. Then Rogier drops a bomb: What if we rendered the dungeons in 3D?

2 Comments
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